07

HOW A UNIT MOVES

On a unit's sheet you will see at the bottom - RESOURCE, and then has a line of three numbers in boxes, one for each coloured part of the ARMOUR SCALE . These numbers show you how many resource points you have to spend moving the unit when you control it. For each point of resource you spend on movement, you can move the unit 2 steps.

So, if the unit in question has a resource of 4, you could move it up to 8 steps in total. As the unit becomes damaged the amount of resource it has is reduced, as shown by the next two boxes along. When you are moving troopers, they don't move 2 steps for each resource point, but 1 step.



Points cost
Resourse
Armour Scale
Real Weapons
Virtual Weapons
Close Combat Weapons


Unit Type
1 Resourse Point Equals
  Trooper
1 Step
  Tracked Vehicle
2 Steps
  War Walker
2 Steps
  Flyer
2 Steps

All distances in ROBOGEAR are measured using the range ruler:

You can see on the range ruler that it is marked in steps so you can easily work out how far your unit is able to move. Simply measure from the front of the unit with your range ruler to where you want to end up. You then spend the appropriate amount of resource points to cover that number of steps.

If there are things in the way of your unit when it moves, either buildings or other units, you will have to move around them. Measure in straight lines how far it will take for your unit to move around the obstacle.

For war walkers, if the obstacle is no taller than the walker's legs then it can step over it without a problem, if not it has to go around it.

FLYING UNITS

Units that can fly don't need to worry about things in the way as they can just fly over them. Your unit can always move in a straight line to exactly where you want to go. If your enemy has flying units then don't forget that they're able to do this -just because you can't get to them doesn't mean that they can't get you.



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